
Using the digital game The Sims 2 (TS2) as an example, this study was designed to advance understanding of how digital game play provides an interactive narrative interface through which players may play, explore, and express themselves. Relatively few studies focus on the deep reflection that occurs during players¡¦ emotional engagements, narrative experiences, and identity construction within game play, and whether such reflection leads meaningful learning. However, in terms of digital games and the opportunities they offer for learning through reflection, most research focuses on the reflection that occurs as a game player consciously and purposefully applies ideas in each phase of problem solving.



Author: Hsiao, Hui-Chun Graduate Program: Art Education Degree: Doctor of Philosophy Document Type: Dissertation Date of Defense: JCommittee Members:
